



Advanced AI and pathing is used to create a very organic feel to each interaction between players and entities.The game is challenging, but with a casual feel, and can be enjoyed by all ages with controller remapping and cheats options.

There is a “water-pixel” art style that creates a very unique and beautiful atmosphere, almost like being in a painting made of pixel art. Big Fish features a fluid and fast movement system for above and underwater movement, making this more of a speed-swimmer than a speed-runner. The player will find an assortment of powerful physical and elemental abilities that can be paired in order to catch smaller prey, to take down larger predators and explore new and ever-changing areas. Only by using ancient technology from the sunken city, can the ocean be saved. Emerging from its nest, the Tadpole discovers that the world is nothing but a forgotten graveyard made up of the corpses of dying giants that once roamed the sea, but now lay, covered in a hardened soot. The player, or “Tadpole”, must eat smaller prey while avoiding larger predators in order to grow into a giant and powerful creature of the deep. The game takes place in a post-apocalyptic, underwater environment teeming with different flora and fauna that changes as time goes on. Big Fish is a 2D Metroidvania created in Gamemaker Studio 2 by TOQ Games with only one developer, Corey or TheOnlyQuarry.
